program branching - meaning and definition. What is program branching
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What (who) is program branching - definition

KIND OF STOCHASTIC PROCESS
Branching processes; Branching Process
  • Three cases of ''y'' = ''h''(''z'') intersect with ''y'' = ''z''.

Branching fraction         
PROPORTION OF A NUCLEAR OR PARTICLE DECAY GOING TO A GIVEN DECAY MODE
Branching Ratio; Branching ratio; Branching ratios; Branching rate; Decay branch; Decay branches; Branched decay
In particle physics and nuclear physics, the branching fraction (or branching ratio) for a decay is the fraction of particles which decay by an individual decay mode with respect to the total number of particles which decay. It is equal to the ratio of the partial decay constant to the overall decay constant.
Computer program         
  • A symbolic representation of an ALU
  • Computer memory map
  • DEC]] [[VT100]] (1978) was a widely used [[computer terminal]].
  • Switches for manual input on a [[Data General Nova]] 3, manufactured in the mid-1970s
  • Lovelace's description from Note G
  • [["Hello, World!" program]] by [[Brian Kernighan]] (1978)
  • A kernel connects the application software to the hardware of a computer.
  • NOT gate
  • A computer program written in an imperative language
  • hardware]].
  • Artist's depiction of Sacramento State University's Intel 8008 microcomputer (1972)
  • A sample function-level data-flow diagram
  • Fran Bilas]] programmed the [[ENIAC]] by moving cables and setting switches.
  • right
  • Physical memory is scattered around RAM and the hard disk. Virtual memory is one continuous block.
SEQUENCE OF INSTRUCTIONS WRITTEN IN PROGRAMMING LANGUAGE TO PERFORM A SPECIFIED TASK WITH A COMPUTER
Computer programme; Computer code; Computer programs; Software program; Program (programming); Program (computer science); Program (computing); Computer Program; Software code; Program (computer); Computer Programs; Program file; Computer program code; Program module
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components.
computer program         
  • A symbolic representation of an ALU
  • Computer memory map
  • DEC]] [[VT100]] (1978) was a widely used [[computer terminal]].
  • Switches for manual input on a [[Data General Nova]] 3, manufactured in the mid-1970s
  • Lovelace's description from Note G
  • [["Hello, World!" program]] by [[Brian Kernighan]] (1978)
  • A kernel connects the application software to the hardware of a computer.
  • NOT gate
  • A computer program written in an imperative language
  • hardware]].
  • Artist's depiction of Sacramento State University's Intel 8008 microcomputer (1972)
  • A sample function-level data-flow diagram
  • Fran Bilas]] programmed the [[ENIAC]] by moving cables and setting switches.
  • right
  • Physical memory is scattered around RAM and the hard disk. Virtual memory is one continuous block.
SEQUENCE OF INSTRUCTIONS WRITTEN IN PROGRAMMING LANGUAGE TO PERFORM A SPECIFIED TASK WITH A COMPUTER
Computer programme; Computer code; Computer programs; Software program; Program (programming); Program (computer science); Program (computing); Computer Program; Software code; Program (computer); Computer Programs; Program file; Computer program code; Program module

Wikipedia

Branching process

In probability theory, a branching process is a type of mathematical object known as a stochastic process, which consists of collections of random variables. The random variables of a stochastic process are indexed by the natural numbers. The original purpose of branching processes was to serve as a mathematical model of a population in which each individual in generation  n {\displaystyle n} produces some random number of individuals in generation  n + 1 {\displaystyle n+1} , according, in the simplest case, to a fixed probability distribution that does not vary from individual to individual. Branching processes are used to model reproduction; for example, the individuals might correspond to bacteria, each of which generates 0, 1, or 2 offspring with some probability in a single time unit. Branching processes can also be used to model other systems with similar dynamics, e.g., the spread of surnames in genealogy or the propagation of neutrons in a nuclear reactor.

A central question in the theory of branching processes is the probability of ultimate extinction, where no individuals exist after some finite number of generations. Using Wald's equation, it can be shown that starting with one individual in generation zero, the expected size of generation n equals μn where μ is the expected number of children of each individual. If μ < 1, then the expected number of individuals goes rapidly to zero, which implies ultimate extinction with probability 1 by Markov's inequality. Alternatively, if μ > 1, then the probability of ultimate extinction is less than 1 (but not necessarily zero; consider a process where each individual either has 0 or 100 children with equal probability. In that case, μ = 50, but probability of ultimate extinction is greater than 0.5, since that's the probability that the first individual has 0 children). If μ = 1, then ultimate extinction occurs with probability 1 unless each individual always has exactly one child.

In theoretical ecology, the parameter μ of a branching process is called the basic reproductive rate.